Tag: trumpet

  • Trumpet

    Crafted with precision in Blender, utilizing its advanced bridging tools to seamlessly create the complex U-bends and cylindrical transitions that define the trumpet’s geometry. Clean topology was a priority throughout the modeling process to ensure predictable shading and efficient UV allocation.

    UVs were created using ZenUV, which allowed for fast, controlled unwraps with consistent texel density across curved and straight sections. UVPackmaster Pro was used to finalize the layout, maximizing texture space and producing a highly optimized UV map suitable for both bakes and real-time use.

    The high-poly and low-poly models were baked in Substance Painter, where curvature, ambient occlusion, and normal maps were generated to reinforce the instrument’s form. I also created a custom gradient mask to deepen the interior of the bell and the mouthpiece, enhancing depth without requiring additional geometry.

    The final asset was optimized for Unity, with maps exported in a real-time friendly PBR configuration. This ensured clean reflections, accurate metal response, and stable performance in-engine while maintaining the visual quality required for close-up renders.