Freelance 3D Environmental Designer

Category: Model Images

  • Congas

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    Congas by simfreak on Sketchfab These stylized congas were created as a game-ready prop for Proxi, an unshipped title from Gallium Studios. The goal was to produce an instrument that reads instantly in a game environment while maintaining enough surface detail to hold up in closer views. The asset was originally developed using an RGB-over-albedo…

    Congas
  • Heart-Shaped Candy Box

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    Heart Shaped Box of Chocolates by simfreak on Sketchfab This heart shaped chocolate box was created as a game asset for Proxi, an unshipped title from Gallium Studios. The goal was to make a prop that reads clearly at game distance, holds up in close ups, and stays efficient for real time use. Modeling and…

    Heart-Shaped Box of Chocolates PBR
  • Toy Wagon

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    Rusty Toy Wagon by simfreak on Sketchfab My childhood wagon spent years rolling across my grandparents’ five-acre yard, hauling beaudarc apples, pine cones, sticks, rocks, and anything else my brother and I gathered to help Grandpa. That old Radio Flyer carried more rust than paint, but the metal stayed smooth and surprisingly sturdy. Those memories…

  • Mahjong Set

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    Mahjong Set by simfreak on Sketchfab This mahjong set was recreated as a stylized, game-ready asset with a focus on traditional craftsmanship, clean vector illustration, and efficient PBR texturing. The project began with individually modeled tiles, each built as its own tall box to preserve the dimensional look of real carved bone or resin pieces.…

  • Trumpet

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    Trumpet by simfreak on Sketchfab Crafted with precision in Blender, utilizing its advanced bridging tools to seamlessly create the complex U-bends and cylindrical transitions that define the trumpet’s geometry. Clean topology was a priority throughout the modeling process to ensure predictable shading and efficient UV allocation. UVs were created using ZenUV, which allowed for fast,…

  • Tiki Drink

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    Tiki Drink by simfreak on Sketchfab This asset was textured using a proprietary RGBA PBR shader for Substance Painter and Unity, which limits all surface color to four packed channels. To work within those constraints, I combined a subtle curvature layer with two custom alpha masks to drive grayscale albedo overlays. The curvature wasn’t used…